Tumblr just announced they're banning all adult content on their service so WHOOPS looks like I'm spending the next few weeks migrating everything off of there! There's a lot to talk about and I'm just extremely exhausted, mentally and physically, from today...but I'm planning to consolidate a lot more of my neocities sites under moon-hotel, since I have this space and do hardly anything with it.
Well, no excuses here for not updating in eight months. Anyway, here's what I've been playing lately:
I also hooked up my Sega Saturn again. I was hoping to try and get a disc swap method working, but I have a particularly weird model 1, so it's not going too well. That's okay, though. I have an Action Replay and it lets me play import games, so that's okay...but I really want to play that fan-translated version of Shining Force III.
By the way...I did end up playing NieR: Automata. It was okay. I actually wasn't that into the story after a certain point...
cut for spoilers, click to expand
So most of the game was pretty good, except for the part where--on a couple subsequent playthroughs--you and Pascal defend the children of the robot village, only to find out that, while you were defending them, the children all killed themselves, and thus you have to wipe Pascal's memory (or kill them, iirc) in order for Pascal to cope. It just felt so hamfisted and, honestly, just really spiteful.
Yoko Taro has mentioned before how he feels uncomfortable writing "happy stories" or "happy endings," and I think it's especially evident in NieR: A...it's worth noting that the only reason the ending feels optimistic at all is because the pods rebel against his design. (But even that feels shoehorned in, like "the players won't like it if everyone dies!")